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I have been attempting to update this blog with more of my past work. This level was made with a group for Adv Level Design.

Here are a few shots.

Here is the team roster:

Dylan Rinker: Concept Art, Character Modeler/Animator/Texture

Katherine Benedict-McClellan: Art Director, Concept Art Lead, Environment Modeler

Ian Spencer: Environment Modeler/Texture Artist

Kyle Hickey: Production Lead, Effects, Lighting, Tech Lead, Game play Designer


I haven’t updated my blog for awhile.

I have been keeping a sketchbook on PC recently as well:

I’m planning on finishing this solder and radio, so any critique or comments would be appreciated.

SCR-300A Radio (WW2)

And the Radio Man who will wear the radio. There is still a lot to do before I begin the low poly.

Thanks for checking it out.

here is something I have been up to this week.

I will have a finished version up in a few days.

I am going to eventually get it into UDK and do some vertex painting moss on it as well.

let me know what you thinking

Hey everyone, with everything now in full swing, I just got time to put a bit more into some personal projects.

Firstly, I was able to touch up the high poly, and texture my brick wall.

I was also able to use Marmoset Toolbag this time around for a realtime render, it definitely helped.

Next are a couple of speed sculpts I took the time to texture.

I’ve been experimenting with custom alphas in Zbrush, and have been trying to get more character out of my speed sculpts.

Both are lit with a simple single light. I may take better renders if I decide to poly paint one of them.

That’s all for now, I will most likely have more personal work, as well as some class projects to post in the coming weeks.

Thanks for stopping by.

-Kyle Hickey

Hello everyone,

With classes in session I don’t have much time to keep my blog up to date.

Here is a speed sculpt that I invested a few more hours into (around 4-5 all together), and quickly posed. I Consider it practice for sculpting an older male character later.

C&C are always appreciated


With classes starting I wont have much time for other work,

Here is the skull with a quick texture pass

C&C are appreciated.

It’s been awhile since I’ve updated, here is what I have been working on.

A Character,object, and animation for class. It’s still WIP but below are some test render I made, as well as the textures for the character.

I’m looking for as much crit as I can get on this, especially in the Textures and how to improve them.

Same Pose but more evenly lit, of just the character.There are still skinning issues.

Here are the textures, any advice would be more that appreciated.

A quick second pass on the harpie

drop some C&C let me know what you think