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Monthly Archives: September 2011


With my free time this week, and after scoring some very nice references, I figured it was time to start a skull sculpt.

I have also been needing a set of teeth, which will be included later.

Here is what I have so far. As always comments and critiques are always appreciated



Here is a quick speed sculpt I had a chance to work on, more progress coming on the high poly late this week.

A quick update on my high poly mesh,

As always I’m looking for C&C on this.


With a two week break coming up i have a few projects I would like to complete.

Here is the piece of concept art from Adam Baines.


I am most just doing a high poly for, Its an area I haven’t had much practice in.

Here is my block out as it stands. of course all of this is just to establish form, and I haven’t begun modeling anything yet.

C&C is always appreciated and since this isn’t an are I’m to familiar with I’m sure it would help even more


During the last week or so I found some spare time to do a quick speed sculpt.

I played with some lighting in zbrush as well as a few of the BPR render settings

I decided to do an alien mostly because I haven’t sculpted something like this in awhile.


It’s been awhile since I’ve updated, here is what I have been working on.

A Character,object, and animation for class. It’s still WIP but below are some test render I made, as well as the textures for the character.

I’m looking for as much crit as I can get on this, especially in the Textures and how to improve them.

Same Pose but more evenly lit, of just the character.There are still skinning issues.

Here are the textures, any advice would be more that appreciated.